Slow Down, Look Up

  • FMP – Final Master Project2025




In an urban culture driven by speed and efficiency, navigation technologies often reduce attention and reliance on intuition. Offbeat is a haptic navigation device that replaces turn-by-turn instructions with directional cues, encouraging users to look up, explore, and move through the city with greater presence and rather than precision. Through user observations and interviews, the design process was grounding in the experience of walking in urban environments.


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How to Notice

  • M2.1 – Preparation FMP2025
In a culture driven by speed and constant stimulation, this project explores how technology might support presence rather than distraction. Alongside the Drift Compass, it introduces the Periphery Camera and Around Sound Player, as alternative speculative devices that point to overlooked visual and auditory details, encouraging curiosity, attentiveness, and a more intentional relationship with everyday environments.


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Designing for Deceleration

  • M1.2 – Project 2: Design research2024
This design research explores slow technology as a design approach for fostering mindfulness within everyday urban navigation. Designed from a critical perspective on modern navigation methods, the Drift compass promotes presence, curiosity and playfulness. As a “slow” navigation device, it indicates direction without prescribing a route, users are encouraged to explore and choose their own path.



ShellCRAFT

  • M1.1 – Project 1: DesignGroup project
    2024
We presented an immersive performance as the fictional corporation ShellCRAFT, centered on breaking as both an act and critique. By destroying a digitally fabricated 29-layered sculpture, reflecting the 29 eggs and the 580 hours the chicken invested in producing the eggshells, the work exposes the imbalance between valuing human labor and exploiting non-human effort. 


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CircaRythm

  • M1.1 – Project 1: DesignGroup project2023
CircaRhythm and accompanying Circalamps was designed as an AI-powered sleep awareness system designed to support healthier circadian rhythms. Using tangible light-based feedback and user input, it visualizes sleep cycles through nonobtrusive devices. Rather than optimizing sleep through control, it encourages reflection, awareness, and gradual behavioral change.


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Parametric Design

  • Built Environment course2025
Through the design of a student accommodation and event area using data-driven parametric inputs, this course strengthened valuable skills in the creative industry in terms of 3D modeling and parametric design using Grasshopper. Understanding and applying fitness functions to find optimal solutions, this course gave me insight the attention needed in various aspects of larger scale designs in order to balance both creative, structural, and business-related decisions.  



Interactive Materiality

  • Industrial design course2024
By exploring aesthetic material qualities through technically actuated expressive interactions, this project employed creative methods such as experience prototyping, giving me insight into how material and interactive qualities can reinforce one another in aesthetic experiences. The resulting design, MÆSH, reveals moiré patterns in layered rubber mesh, allowing visitors to explore flickering visual effects through spatial interaction and variable adjustment.



Designing User Interfaces with Emerging Technologies

  • Industrial design course2023
This course introduced me to coding algorithms and integrating electronics in ubiquitous interface design, including ArUco marker–based computer vision embedded in physical objects. This was reflected in the design of a soft, shape-changing interface using magnetic actuation to provide visual and haptic feedback for smart home applications.



Design for Behavioral Change

  • Industrial design course2023
This group work applied various behavior change technique and behaviors in the design of an intervention addressing peer pressure in the drinking culture among young people. Through concepts such as intrinsic motivation and self-determination theory, this gave me some of the building blocks needed to understand how to inspire rather than enforce change in users that can evolve to chang on a societal scale.